Tag Archives: Building a PLC Program that you can be Proud of

Building a PLC Program That You Can Be Proud Of – Part 6

We will continue the series by looking at a sequencer controlling seven cylinders that can be taught. The cylinders can be operator programmed from the AdvancedHMI screen. You will be able to select what cylinders to activate at each step and program in 500 steps. Our PLC will be the Do-More from Automation Direct.
Cylinder Teach HMI 110-min

Here is a quick review of the programming series so far. If you are new to the site, we recommend reviewing the other parts in the series first.
In part 1 we looked at writing PLC programs to control a traffic light using discrete bits and then using timed sequencing using indirect addressing.
Part 2 used indirect addressing for inputs as well as output to control the sequence of pneumatic (air) cylinders in the program. Part 3 and 4 we returned to the traffic light application and expand our program significantly. We looked at the sequence of operation using Input, output and mask tables.
In part 5 we used the AdvancedHMI software to create the game of Simon. A round in the game consists of the device lighting up one or more buttons in a random order, after which the player must reproduce that order by pressing the buttons. As the game progresses, the number of buttons to be pressed increases.

We will be using AdvancedHMI to communicate Modbus TCP to the Automation Direct Do-More Designer Software Simulator. The following is the sequence of operation:
Watch on YouTube : Running the Cylinder Sequence (PLC / HMI)
Note: All of the  programs used are provided free of charge and are an excellent way to learn PLC / HMI programming.

The following table is the Modbus TCP memory map to the Do-More PLC:

Coil/Register Numbers Data Addresses Type Do-More PLC Table Name
00001-09999 0000 to 270E Read-Write MC1 to MC1023 Discrete Output Coils
10001-19999 0000 to 270E Read-Only MI1 to MI1023 Discrete Input Contacts
30001-39999 0000 to 270E Read-Only MIR1 to MIR2047 Analog Input Registers
40001-49999 0000 to 270E Read-Write MHR1 to MHR2047 Analog Output Holding Registers

Cylinder Teach HMI 100-min
Here are the inputs and outputs we will be using for our program:

Device Data Addresses Type Do-More PLC Description
Start Pushbutton 00011 Input MC11
Stop Pushbutton 00012 Input MC12
Jog Pushbutton 00013 Input MC13
Reset Pushbutton 00014 Input MC14
Run/ Jog Selector 00008 / 00015 Input/ Output MC8 / MC15  MC8 is the value and MC15 is the click
Light Stack 00010 / 00009 / 00008 Output MC10 / MC9 / MC8  Red / Green / Amber
Set Pushbutton 00071 Input MC71
Jog / Teach Selector 00070 Input MC70  MC70 on is teach mode
Sequence Step (Panel Meter) 40001 Output MHR1  Current step in the sequence
Inputs Actual 40002 Input MHR2  Show the actual inputs in binary format
Output Sequence 40003 Output MHR3  Show the actual outputs in a binary format
Input Sequence 40004 Input MHR4  Show the input sequence bits in a binary format
Cylinder 1 to 7 – value 00001 to 00007 Output MC1 to MC7  Determine if cylinder is on/off
Cylinder 1 to 7 – set (click) 00041 to 00047 Input MC41 to MC47  Set the cylinder button
Cylinder 1 to 7 – retract indicators 00021 to 00027 Input MC21 to MC27 Indicate cylinder has retracted
Cylinder 1 to 7 – extend indicators 00031 to 00037 Input MC31 to MC37 Indicate cylinder has extended
Cylinder 1 to 7 – extend / retract error indicators 00050 to 00063 Output MC50 to MC63 Indicate cylinder input error when jogging

The first thing we will do is design the HMI. We have three main areas on the screen. Basic Controls, Cylinder Visualization and the Sequence Step/Teach area. Please refer to the above reference chart for the inputs and outputs programmed on the screen.
Cylinder Teach HMI 130-min

Basic Controls:
This area will allow us to see what mode we are in via the stack light. Red – Stop
Yellow – Jog / Teach Mode – Troubleshooting
Green – Run
Cylinder Teach HMI 101-min

Cylinder Visualization:
Each cylinder will have indication lights to determine status of the cylinder. (Extended / Retracted)
The cylinder will also have red indication lights to reflect the differences between the current sequence and the next sequence step. This is visible when we are in jog mode.
Cylinder Teach HMI 102-min

Sequence Step/Teach:
When in jog or teach mode the sequence step is visible, which indicates the current step that we are on. The inputs and outputs are displayed as a binary value which represents the actual inputs and outputs. This is valuable when troubleshooting and finding errors in the system. The set button is visible when in teach mode. When pushed the outputs and inputs are set for that step and the sequence will then increment.
Cylinder Teach HMI 103-min

The following is the code for each of the words that the DataScribers are reading. This includes the code to change the word into a 16 bit binary value.

Private Sub DataSubscriber1_DataChanged(sender As Object, e As Drivers.Common.PlcComEventArgs) Handles DataSubscriber1.DataChanged
'Label1.Text = Hex(DataSubscriber1.Value)Dim i As Integer = DataSubscriber1.Value
Label1.Text = Convert.ToString(i, 2).PadLeft(16, "0") '16 bits
End Sub
Private Sub DataSubscriber2_DataChanged(sender As Object, e As Drivers.Common.PlcComEventArgs) Handles DataSubscriber2.DataChanged
'Label2.Text = Hex(DataSubscriber2.Value)
Dim i As Integer = DataSubscriber2.Value
Label2.Text = Convert.ToString(i, 2).PadLeft(16, "0") '16 bits
End Sub
Private Sub DataSubscriber3_DataChanged(sender As Object, e As Drivers.Common.PlcComEventArgs) Handles DataSubscriber3.DataChanged
Dim i As Integer = DataSubscriber3.Value
Label3.Text = Convert.ToString(i, 2).PadLeft(16, "0") '16 bits
End Sub
Private Sub DataSubscriber4_DataChanged(sender As Object, e As Drivers.Common.PlcComEventArgs) Handles DataSubscriber4.DataChanged
If DataSubscriber4.Value = True Then
     Label1.Visible = True
     Label2.Visible = True
     Label3.Visible = True
     Label4.Visible = True
     Label5.Visible = True
Else
     Label1.Visible = False
     Label2.Visible = False
     Label3.Visible = False
     Label4.Visible = False
     Label5.Visible = False
End If
End Sub

We will now look at the PLC ladder program. The program is broken down into several parts as follows:

ACC Automation
This is the main start / stop circuit of the program.
If we are in run mode the green light will be on. (MC9)
If we are not in jog mode (MC8) this circuit will be functional.
Cylinder Teach PLC 100-min

If we are not run mode (MC9) or in jog mode (MC8) then the stop mode is active.
This will turn on the red light. (MC10)
Cylinder Teach PLC 110-min

Run / Jog – Toggle Circuit
Flip Flop circuit to set the jog function
Cylinder Teach PLC 120-min

Move the outputs to the physical outputs when we go to run mode.
Cylinder Teach PLC 130-min

Indirect Addresses for the Program
V0 – Input pointer – 100 – 499
V1 – Output pointer – 500 – 999
V2 – Input pointer last step in sequence
V3 – Output pointer last step in sequence
V10 – Inputs to the sequencer
V20 – Outputs from the sequencer
Cylinder Teach PLC 140-min

Jog Mode – Jog Pushbutton
Cylinder Teach PLC 150-min

Reset the sequencer pointers. This will happen automatically in run mode or by hitting the reset button in jog or stop mode.
Cylinder Teach PLC 160-min

Teach Function
This first rung will activate the values so we can manually turn them off/on with the HMI screen.
Cylinder Teach PLC 170-min

This will reset the pointers when going into teach mode.
Cylinder Teach PLC 180-min

This will set the teach point and increment to the next step.
Cylinder Teach PLC 190-min

Show the current step of the sequence.
Note: 0 is the first step
Cylinder Teach PLC 200-min

Set the inputs for cylinders.
The actural physical input points would be inserted here.
HMI inputs from the cylinders have a 500ms delay to simulate the movement of the actual cylinder.
Cylinder Teach PLC 210-min Cylinder Teach PLC 220-min

Set the actual inputs / sequencer inputs / sequencer outputs so we can monitor this on the HMI.
Cylinder Teach PLC 230-min

Set the outputs for cylinders.
This will set the physical output points Y1 to Y7.
This will also set the HMI cylinders MC1 to MC7 (00001 to 00007)
Cylinder Teach PLC 240-min Cylinder Teach PLC 250-min Cylinder Teach PLC 260-min

Diagnostic Bits for indicating the difference for the inputs to the PLC. This will show up as a red indication light on the cyclinder represented on the HMI.
Cylinder Teach PLC 270-min Cylinder Teach PLC 280-min

This section of PLC logic will mimic the inputs from the cylinders.
Cylinder 1 – Retract MC21 (00021) – Extend MC31 (00031)
Cylinder 2 – Retract MC22 (00022) – Extend MC32 (00032)
Cylinder 3 – Retract MC23 (00023) – Extend MC33 (00033)
Cylinder 4 – Retract MC24 (00024) – Extend MC34 (00034)
Cylinder 5 – Retract MC25 (00025) – Extend MC35 (00035)
Cylinder 6 – Retract MC26 (00026) – Extend MC36 (00036)
Cylinder 7 – Retract MC27 (00027) – Extend MC37 (00037)

Between each funtion of the cylinder there is a time delay for the input to turn on and off of 500msec.
Cylinder Teach PLC 290-min

Cylinder 2 – Retract MC22 (00022) – Extend MC32 (00032)
Cylinder Teach PLC 300-min

Cylinder 3 – Retract MC23 (00023) – Extend MC33 (00033)
Cylinder Teach PLC 310-min

Cylinder 4 – Retract MC24 (00024) – Extend MC34 (00034)
Cylinder Teach PLC 320-min

Cylinder 5 – Retract MC25 (00025) – Extend MC35 (00035)
Cylinder Teach PLC 330-min

Cylinder 6 – Retract MC26 (00026) – Extend MC36 (00036)
Cylinder Teach PLC 340-min

Cylinder 7 – Retract MC27 (00027) – Extend MC37 (00037)
Cylinder Teach PLC 350-min

This is the end of the PLC program. You can see that the program is not very complicated once you break down the individual steps.

Download the PLC program and the Bin directory for the AdvancedHMI screen.

Watch on YouTube : Building a PLC Program that You can be Proud Of – Part 6b – Explaining the Program
If you have any questions or need further information please contact me.
Thank you,
Garry



If you’re like most of my readers, you’re committed to learning about technology. Numbering systems used in PLC’s are not difficult to learn and understand. We will walk through the numbering systems used in PLCs. This includes Bits, Decimal, Hexadecimal, ASCII and Floating Point.

To get this free article, subscribe to my free email newsletter.


Use the information to inform other people how numbering systems work. Sign up now.

The ‘Robust Data Logging for Free’ eBook is also available as a free download. The link is included when you subscribe to ACC Automation.

Building a PLC Program That You Can Be Proud Of – Part 5

The Game of Simon
Learning all about bit manipulation and sequencers

Simon is a memory game introduced in 1978. It has four coloured buttons, each producing a particular tone when it is pressed or activated by the device. A round in the game consists of the device lighting up one or more buttons in a random order, after which the player must reproduce that order by pressing the buttons. As the game progresses, the number of buttons to be pressed increases. If the wrong button is hit the current game is over. Our game will have a high level score and a current level score.

We will be using AdvancedHMI to communicate Modbus TCP to the Automation Direct Do-More Designer Software Simulator.

Watch on YouTube : The Game of Simon Play (PLC / HMI)
Here is the end result of our program.

Note: The programs are provided free of charge and are an excellent way to learn PLC / HMI programming.

Here is a quick review of the programming series so far. If you are new to the site, we recommend reviewing the other parts in the series first. In part 1 we looked at writing PLC programs to control a traffic light using discrete bits and then using timed sequencing using indirect addressing. Part 2 used indirect addressing for inputs as well as output to control the sequence of pneumatic (air) cylinders in the program. Part 3 and 4 we returned to the traffic light application and expand our program significantly. We looked at the sequence of operation using Input, output and mask tables.

Simon Game HMI 130-min

The first thing that we will do is look at the HMI programming. Please refer to the following post for information on setting up and using AdvancedHMI software.
Create a PLC with HMI Training and Learning Environment Free

The following table is the Modbus TCP memory map to the Do-More PLC:

Coil/Register Numbers Data Addresses Type Do-More PLC Table Name
00001-09999 0000 to 270E Read-Write MC1 to MC1023 Discrete Output Coils
10001-19999 0000 to 270E Read-Only MI1 to MI1023 Discrete Input Contacts
30001-39999 0000 to 270E Read-Only MIR1 to MIR2047 Analog Input Registers
40001-49999 0000 to 270E Read-Write MHR1 to MHR2047 Analog Output Holding Registers

Simon Game HMI 100-min
Add the ModbusTCPCom control and set the IP Address. Also set the PollRateOverride to 50 so the response to our PLC is quicker.

The following map will apply to our game:
(Communication between the HMI and PLC)

40002 – MHR2 – Register – Game Sounds
40001 – MHR1 – Register – Current Game Level
40003 – MHR3 – Register – Highest Game Level
00005 – MC5 – Bit – Start/Reset Game
00001 – MC1 – Bit – Green Button Input
10001 – MI1 – Bit – Green Button Set
00002 – MC1 – Bit – Red Button Input
10002 – MI1 – Bit – Red Button Set
00003 – MC1 – Bit – Yellow Button Input
10003 – MI1 – Bit – Yellow Button Set
00004 – MC1 – Bit – Blue Button Input
10004 – MI1 – Bit – Blue Button Set

Simon Game HMI 110-min
The DataSubsciber is used to read information from the PLC and manipulate the data in the visual basic code.  We will use this to determine what sounds to play.

The following is the code for the button when hit to play the sound and the DataSubscriber1 to play the sound when the playback from the PLC is required. (Console.Beep (Frequncy (Hz), Duration (msec)))

Private Sub PilotLight1_Click(sender As Object, e As EventArgs) Handles PilotLight1.Click ‘ Green Light
     Console.Beep(415, 420)
End Sub

Private Sub PilotLight2_Click(sender As Object, e As EventArgs) Handles PilotLight2.Click ‘ Red Light
     Console.Beep(310, 420)
End Sub

Private Sub PilotLight3_Click(sender As Object, e As EventArgs) Handles PilotLight3.Click ‘ Yellow Light
     Console.Beep(252, 420)
End Sub

Private Sub PilotLight4_Click(sender As Object, e As EventArgs) Handles PilotLight4.Click ‘ Blue Light
     Console.Beep(209, 420)
End Sub

Private Sub DataSubscriber1_DataChanged(sender As Object, e As Drivers.Common.PlcComEventArgs) Handles DataSubscriber1.DataChanged
If DataSubscriber1.Value = “1” Then
     Console.Beep(415, 420) ‘ Green
ElseIf DataSubscriber1.Value = “2” Then
     Console.Beep(310, 420) ‘ Red
ElseIf DataSubscriber1.Value = “4” Then
     Console.Beep(252, 420) ‘ Yellow
ElseIf DataSubscriber1.Value = “8” Then
     Console.Beep(209, 420) ‘ Blue
ElseIf DataSubscriber1.Value = “10” Then
     Console.Beep(120, 1500) ‘ Losing Sound
ElseIf DataSubscriber1.Value = “20” Then
     For x = 1 To 8
          Console.Beep(600, 90) ‘ Winning Sound
          Threading.Thread.Sleep(20)
     Next ‘x
End If
End Sub

Simon Game HMI 120-min

We now have our HMI interface complete and can move onto the PLC programming.

Random sequence generator – MHR4
The first four bits of MHR4 will be used to generate the random sequence for each step of the pattern.
The first scan is to set (1) a bit in MHR0. This will also ensure that the rest of the bits in the word are reset (0).
The second rung will shift the bits left in the output word MHR0. This will happen once per scan of the PLC. When bit 04 turns on then bit 00 will then be turned on again. This way we will always have one of the first four bits turned on in the output word. (00, 01, 02 or 03) MHR0 is logically AND with Hex value 000F and the result is placed in MHR4.

Simon Game PLC 100-min

Start the Game
The game will be started n the leading edge of the reset button. (MC5)
All of the registers and pointers are reset to start the game.
1     is moved into the current level – MHR1
100 is moved into the Play Sequence Pointer – V1
100 is moved into the Input Sequence Pointer – V2
100 is moved into the Current Level Pointer – V0
The random sequence MHR5 is moved indirectly into the Current Level Pointer V0 and this pointer is then incremented by 1.
An initialization bit is then set.

Simon Game PLC 110-min

The initialization bit starts a timer for 600msec in order to give time for the HMI to respond. Once the time expires the Initialization bit is reset and the game start bit is set. (Y0)
Y0 – Game Started is used to determine if play is to continue.

Simon Game PLC 120-min

Play the Sequence

Simon Game PLC 130-min

Set the outputs to play the sequence.
This will also set the sound to play for each of the colours selected. (MHR2)

Simon Game PLC 140-min

Reset the sound during the playing of the sequence.

Simon Game PLC 150-min

Read the inputs from the HMI. (MC1 – MC4)
Set the bits in V501 so we can compare the word.

Simon Game PLC 160-min

If the wrong button is hit, then play a sound and stop the game.

Simon Game PLC 170-min

If the correct color is selected, increment to the next random colour in the sequence.

Simon Game PLC 180-min

If the correct colour sequence has been entered, then the level has been completed.
Start a delay to ensure that the HMI has finished playing all of the sounds.

Simon Game PLC 190-min

When the level is entered correctly and the time delay has expired, we will reset the play and input pointers. The level increases by 1 and  another random number is added to the sequence and the current level pointer is incremented by 1.
MHR1 – Level – Increases
V1 – 100
V2 – 100
V0 – New random number gets indirecly addressed and the pointer is incremented by 1

Simon Game PLC 200-min

Setting the Highest Level achieved
If the current level is greater than the highest level, the current level is moved into the highest level.

Simon Game PLC 210-min

If no key is hit for 45 seconds after the sequence is played a sound will be played and the game start bit will be reset.

Simon Game PLC 220-min

If the game start bit is off for more than 500ms, the sound will be reset.

Simon Game PLC 230-min

Download the PLC program and the Bin directory for the AdvancedHMI screen.

Watch on YouTube : Building a PLC Program that You can be Proud Of – Part 5 – Game of Simon

Part 6 will look at a sequencer controlling seven cylinders that can be taught. The cylinders can be operator programmed from the AdvancedHMI screen.

If you have any questions or need further information please contact me.
Thank you,
Garry



If you’re like most of my readers, you’re committed to learning about technology. Numbering systems used in PLC’s are not difficult to learn and understand. We will walk through the numbering systems used in PLCs. This includes Bits, Decimal, Hexadecimal, ASCII and Floating Point.

To get this free article, subscribe to my free email newsletter.


Use the information to inform other people how numbering systems work. Sign up now.

The ‘Robust Data Logging for Free’ eBook is also available as a free download. The link is included when you subscribe to ACC Automation.

Building a PLC Program That You Can Be Proud Of – Part 4

In part 1 we looked at writing PLC programs to control a traffic light using discrete bits and then using timed sequencing using indirect addressing. Part 2 used indirect addressing for inputs as well as output to control the sequence of pneumatic (air) cylinders in the program. Part 3 returned to the traffic light application and expand our program significantly. We looked at the sequence of operation using Input, output and mask tables. Part 4 will now continue with the programming of the logic in the PLC.

Let’s look at the sequence that we are controlling:
Note that I have colour coded the outputs that will be on in the sequence. This makes it easier to read how the lights will behave. All bits without ‘1’ are assumed to be ‘0’. The pedestrian walk signals flash before they change to the do not walk signals.

The weekend sequence looks like this. We have overlap of the red signal lights. The arrows are not used.
Output Table Weekends

The weekday off peak times sequence looks like this. We have an advanced flashing green light for the north and west traffic.
Output Table Weekdays Off Peak

The weekday peak times sequence is as follows. The turn arrows have been added for the north/south and west/east directions.
Output Table Weekdays Peak

It is important to note that the sequencing and information contained in these charts must be understood fully before programming can begin. Take the time to review and understand the following tables. Here is a copy of the excel table complete with the inputs, mask and outputs.

This method of programming can have vast number of applications. Here are some of the advantages of using this method:

  • Modification of the program without extensive rewriting
  • Integration with a Human Machine Interface (HMI) to control, modify and/or troubleshoot
  • Ability to sequence forward and backward
  • Easily understood logic to follow. Looking at he pointers can the on compare instruction will quickly tell you what sensor is not being made.
Troubleshooting this method of programming is easily done. Compare the bits in the input pointed word to the actual bits form the input in binary format. The difference is the input/output that is not working.

The program is basically broken down into three sections:

  • Inputs – Setting bits in the input channel based upon actual and internal conditions.
  • Control  – Control of the pointers, mask and setting the output channel.
  • Outputs – Using the output channel to activate the actual and internal actions required.

 Inputs:

The program is all controlled by one on-delay timer. This sets the minimum time between each step.
Program_InputsA Program_InputsB Program_InputsC

Control:

This section of the control will tell the PLC what to do when the unit is first powered on. It resets the pointers and moves the initial output setting to the output word. You will see that since we have three different sequences running, there are three different reset rungs in parallel. The table input pointer is compared to the last value +1 of the sequence running.Program_ControlA

The mask calculation is next. This is used to ignore the inputs that we do not want to see or may not know the status during the execution of the program.  Program_ControlB

You will notice that the first three sequences are all the same. On this step we then determine if the pointers need to be changed for the other two. The first is for weekday off peak times.  Program_ControlC

This is for the weekday peak times.  Program_ControlD

We now compare the actual inputs after the mask with the input table word. If they are equal then move the output table word to the output channel and increment the pointers to the next step.  Program_ControlE

Outputs:

The actual outputs are set using the output word bits. You will note that the flashing green lights are done when both green outputs are not on. This way will give me the greatest flexibility when developing different sequences. The do not walk signal is not part of the sequence but is controlled when the flashing walk or walk is not on.

Program_OutputsA Program_OutputsB Program_OutputsC Program_OutputsD

The program will not change much for completely different sequences.

This program and the data tables can be downloaded here. Note that in order to run this program you must call up the input, mask and output tables and write them to the simulator or PLC.

In Part 5 will will make a Game of Simon by learning all about bit manipulation and sequencers.

Watch on YouTube : Building a PLC Program that You can be Proud Of – Ultimate Traffic Light Control

If you have any questions or need further information please contact me.
Thank you,
Garry



If you’re like most of my readers, you’re committed to learning about technology. Numbering systems used in PLC’s are not difficult to learn and understand. We will walk through the numbering systems used in PLCs. This includes Bits, Decimal, Hexadecimal, ASCII and Floating Point.

To get this free article, subscribe to my free email newsletter.


Use the information to inform other people how numbering systems work. Sign up now.

The ‘Robust Data Logging for Free’ eBook is also available as a free download. The link is included when you subscribe to ACC Automation.

Building a PLC Program That You Can Be Proud Of – Part 3

In part 1 we looked at writing PLC programs to control a traffic light using discrete bits and then using timed sequencing using indirect addressing. Part 2 used indirect addressing for inputs as well as output to control the sequence of pneumatic (air) cylinders in the program. We will now return to the traffic light application and expand our program significantly.

Let’s build on the traffic light sequencing used in part one with inputs for pedestrian and car detection. We will also throw in the time of day so that during weekday peak hours an advanced arrow will be used. Advanced green (flashing) will be used when the traffic is detected in the turning lane during the off peak hours.
Pedestrian Walk Signals Traffic Light with Turn

Programming using this method of sequencing requires allot of time up front before we start the actual PLC program. However this method makes the program easier to understand, troubleshoot and modify in the future.

Remember that the PLC programmer must know everything about the machine and operation before programming.

If we just start writing code, then we will constantly be correcting and modifying based on trial and error. I use a spreadsheet program to plot out the inputs, outputs and mask tables. We will go into the details of this below.

Lets look at the inputs:
Sequencer Inputs

We set up the input table in words V0 to V499. Each bit in the table will be compared to the signals coming the actual signals wired or programmed in the PLC.
Bit 0 is the time input which will control the entire program interval. Next we have the Car Detection signals on Bits 1 to 4. The pedestrian signals are pushbuttons coming from Bits 5 and 6. The left turn signals are located in Bits 7 to 10.  The real time clock functions will come from Bits 12 to 15.

Lets look at the outputs:
Sequencer Outputs

The output table will be in words V1000 to V1499. The input word will be compared to the actual inputs and the corresponding output channel will be moved to the actual outputs. All of the output bits control lights. You will notice that there is a green light for each direction. This will give us the greatest flexibility when writing our PLC program. Pedestrian signals have a flashing output bit and just an output bit. There will be only one output but this bit will determine if it is flashing or not.

Masking Inputs:
Sequencer Mask

The masking table will be in words V500 to V999. The masking bits will correspond directly to the input table bits. Using the mask will allow us to ignore the status of certain bits when using the compare instruction and setting the outputs.

The Mask table will be used by using an ‘AND’ word instruction. If the mask bit is on for the input then it will be used in the compare instruction. If the mask bit is off for the input then the value is always off using the compare.
Example:
1 ‘AND’ 1 = 1
1 ‘AND’ 0 = 0
0’AND’ 1 = 0
0 ‘AND’ 0 = 0

Once we have this all laid out in the spreadsheet, we can start filling out our sequence of events. Fill in the events based upon the time frame from input bit 0. I usually start by thinking about what happens when power is applied to the unit the first time. This exercise can be a struggle because you must know exactly what you want the sequence to be in order to fill out the table.

We will continue this next time by writing the code to do what our tables want. A review of the numbering systems can be found on this post. A copy of the spreadsheet can be obtained at the following link: PLC Traffic Sequence

Part 4 will continue with the programming of the logic in the PLC.

If you have any questions or need further information please contact me.
Thank you,
Garry



If you’re like most of my readers, you’re committed to learning about technology. Numbering systems used in PLC’s are not difficult to learn and understand. We will walk through the numbering systems used in PLCs. This includes Bits, Decimal, Hexadecimal, ASCII and Floating Point.

To get this free article, subscribe to my free email newsletter.


Use the information to inform other people how numbering systems work. Sign up now.

The ‘Robust Data Logging for Free’ eBook is also available as a free download. The link is included when you subscribe to ACC Automation.