We will now look at the C-More Micro program quick start. This will demonstrate how to quickly get your C-More Micro Program up and communicating to your programmable logic controller. (PLC)
The general steps involved with a human-machine interface (HMI) program will include, program development, ladder logic, and HMI program development. We will be breaking the HMI program development into program purpose, tag import, HMI programming, simulation, and testing.
An EA3-T4CL C-More Micro HMI will be used to communicate to a Click PLC via Ethernet. A Start/Stop circuit will be programmed with a Timer. This can be controlled via the PLC inputs or HMI inputs. The timer present value (PV) will be shown on the HMI. The set value (SV) of the timer can be changed using the HMI. Let’s get started. Continue Reading!
The C-More can create a drop-down menu. This applies to all models of the HMI controller. A drop-down is a menu that offers a list of options. The currently selected item in the list is always displayed. When the visible item is selected (touched), other items from the list “drop-down” into view, and the operator can choose from those options.
We will be creating a drop-down menu using a C-More Micro HMI. (Human Machine Interface) This could also be done using the EA7 or EA9 C-More HMI controllers. The EA3-T4CL will be communicating to a Click PLUS PLC. A ladder logic program in the PLC will control the operation of this operator interface drop-down menu. Selecting a question on the drop-down will give an answer on the corresponding Lookup Text display. Let’s get started. Continue Reading!
The C-More Micro HMI Panel software uses virtual components called Objects. Five different text objects are available for your industrial human-machine interface. (HMI) The static text will place words on your HMI page. Lookup text will display a message corresponding to a value in a tag register. The dynamic text will display the ASCII (American Standard Code for Information Interchange) equivalent of the information in the tag register specified. Scroll text will display information too large to display in the area assigned. This will move the information in the display area so the entire message can be seen. Text entry will allow the user through a popup keypad to enter ASCII characters into a tag register.
We will now look at all five of these text objects in our HMI micro panel. A new page will be made to show all of the text object functions and operations. Let’s get started. Continue Reading!
The C-More Micro HMI Panel software uses virtual components called Objects. Recipe buttons are part of these objects. The Recipe Button Object changes the value of a tag or multiple tags. The Recipe Button Object looks and acts like a Pushbutton Object on the screen. When the Recipe Button Object is pressed, the values in the Source Data Tags are written to Destination Data Tags.
We will now look at recipes that we can use with our HMI micro panel. They include the recipe button. We will program 3 recipes into the unit that will control 4 different timers. Let’s get started. Continue Reading!
We will now look at bitmap images that we can display on our C-More Micro unit. The C-More Micro HMI Panel software uses virtual components called Objects. Bitmaps are part of these objects. These bitmaps are images that are made up of tiny dots called pixels. Each of these dots are actually a small square that contains one colour. Bitmaps will help you produce simple, intuitive looking human machine interfaces.
We will now look at bitmaps that we can use with our HMI micro panel. They include bitmap buttons, static bitmap, dynamic bitmaps and multi-state bitmaps. Let’s get started. Continue Reading!