The Machine Simulator (MS) is part of the EasyPLC software suite. It has many built-in machines that are used to show different programming techniques. The paint line is one of these machines. It will use a bit shift (shift register) to track bottles along a conveyor belt. All the bottles will be detected using photocells and tracked along the conveyor. Larger (taller) bottles will be painted and then pushed into a box at different sections of the conveyor belt. A control panel will be used to start and stop the paint line and display the bottle count. The paint line machine simulator is an excellent way to learn how to program shift registers (bit shift) in the PLC.
The BRX Do-More PLC will be used to program this virtual paint line machine. Using the BRX Do-More PLC, we will connect to the paint line machine. This will be done using Modbus TCP (Ethernet) for communications. Using the five steps for program development we will show how this is programmed. Let’s get started. Keep on Reading!
PLC memory is very similar to personal computer memory. There is the operating system and firmware of the processor and connected modules. PLC programs and data that are used by the program are also stored in the memory.
We will now look at the basic understanding of memory in the PLC. Looking at two examples of PLC specifications. We will see how the program is stored and how long data memory will remain when the PLC is not powered up. Let’s get started. Keep on Reading!
PLC outputs are the next component of our PLC block diagram. The outputs of the PLC will be controlled by the PLC program. Controlling outputs is one way to get the inputs to change. We will be looking at digital and analog outputs that can be wired to the programmable logic controller.
PLC troubleshooting outputs will also be discussed. This will be done using a multimeter measuring voltage both at the PLC output and across the discrete output load. We will also measure and control an analog signal output. Let’s get started. Keep on Reading!
PLC inputs are one component of our PLC block diagram. The output actions of the PLC will be controlled based on the inputs. We will be looking at digital and analog inputs that can be wired to the programmable logic controller.
We will be looking at wiring of a normally open (NO) push button, normally closed (NC) push button, 3 wire PNP sensor, and an analog sensor to the PLC. These will all be sinking inputs. Let’s get started. Keep on Reading!
An LCD (Liquid Crystal Display) is a great way to display information in our Arduino Uno controller. We will be wiring and programming an alphanumeric, two rows with 16 characters on each row. The display has an LED (Light Emitting Diode) backlight with adjustable contrast.
This white and blue LCD will display “Hello World!” on the top line and temperature on the bottom line. The thermistor temperature circuit created last time will be displayed in both Celsius and Fahrenheit degrees. Let’s get started. Continue Reading!
The IR (Infrared) remote control is a great way to incorporate wireless control of your project. Infrared receiver modules are simple and easy to use.
In this post, we will be connecting the IR receiver to the UNO, and then use a Library that was designed for this particular sensor. In our sketch we will have all the IR Hexadecimal codes that are available on this remote, we will also detect if the code was recognized and also if we are holding down a key. Let’s get started. Continue Reading!